Notas de una conversación sobre arte y videojuegos entre Ernesto Castro y Diego Ruzzarin.
Quote → 🔖 | Reference → 🔗 | More → 🎨
🔖 We are part of the generation that experienced the change from physical to virtual entertainment for kids - Ernesto Castro
- In which other fields is this happening?
- How much of “the final analog generation” are we really?
🎨 Cybercafé
- Something about the aesthetic print calls me. It’s an early physicalization of the wired. Think Serial experiments Lain.
- As a social and narrative space: it’s also an early shortcut into the wired, per se.
- How does this imagery differs to the one build by people inhabiting these places in the modern day?
- 🔗 Lost in Manboo (Manboo is a Japanese cybercafé + hotel chain)
🎨 Video games as the total art; because it encapsulates the other.
🎨 Spectator as the cocreator: indispensable in my way to understand art.
- The layer of reality art exists in is the one we have access to. This is to say, art can’t exist without us as a material entity (as the Kantian noumeno), it only exists around a reality during our process of interpretation of that reality
- Following this logic, the video game itself is not art, a run of a game and its interpretation are.
🎨 Las artes tradicionales se diferencian del resto de tecnicas en el no buscar una funcionalidad (classic def)
- What is / where does the classical definition comes from? Greek?
🎨 Scholastics, Finis operis vs finis operantis
- Scholasticism is a medieval school of theology and thought, focus on analyzing the revelations of Christianity coordinating faith and reason
🎨 Hans-Georg Gadamer, relevant figure in twentieth century hermeneutics
- Hermeneutics is the study of interpretation and understanding; commonly of biblical texts.
🎨 Relación entre el arte y la producción en masa
- La copia de una obra, tiende a aumentar el valor de la pieza original, en cuanto habilita poderla definir como tal
- 🔖 “La pintura no esta sujeta a sus formas, al ser capaz de expresar desde la proliferación de sus significantes” // “Painting is not completely dependent on its forms, as it is able to express from the proliferation of its significants”
🔖 “The medium is the message” - Marshall McLuhan
- The message is affected by the medium
🎨 La belleza llama a ser poseída
🎨 Video games are phenomenologically very attached to its context, as different works are played on different consoles and therefore experienced very differently
- Writing is not, as everything converges into a book, or at least simulate a book.
- We must be losing part of the tone of different works because of this. E.g. Homer content was thought to be listened to, as probably was Plato´s
- Writing is not, as everything converges into a book, or at least simulate a book.
🎨 The good art is the one creating new genres
🎨 Sport as a sublimation of violence
- In psychology, sublimation is a mature type of defense mechanism, in which socially unacceptable impulses or idealizations are transformed into socially acceptable actions or behavior, possibly resulting in a long-term conversion of the initial impulse.
🎨 How can esports be considered violent, or more violent than real sports (which apart from being a sublimation of violence are simply physically violent in a Spinozist way)
- Why we associate violence and video games like this. Mostly something to do with the content of the field, or is it a general mystification around technology or evolution?
🎨 Cheating in professional, Hans Niemann